Move your Palworld world to a dedicated server
Find your Palworld co-op or server world, copy it to a dedicated server, set DedicatedServerName, drop WorldOption.sav and handle the host character.
A Palworld world is one folder, named by a 32-character ID, holding Level.sav, LevelMeta.sav and a Players folder with a save for each character. Copy that folder to the server and point the server at it.
1. Find your world
- A co-op world on Windows (Steam):
%LOCALAPPDATA%\Pal\Saved\SaveGames\<your Steam ID>\<world ID> - A dedicated server:
Pal/Saved/SaveGames/0/<world ID>in the server folder.
With several worlds there, the newest folder is usually the one you played last. Each world folder has a backup folder with the game's own snapshots, which you can leave behind. This guide covers the Steam version; the Xbox app keeps saves in a different format.
2. Copy it to the server
- Stop the server, and copy its current world somewhere safe.
- Copy your world folder into
Pal/Saved/SaveGames/0/on the server. - In
Pal/Saved/Config/LinuxServer/GameUserSettings.ini(WindowsServeron Windows), setDedicatedServerName=to the world folder's name. - Start the server.
3. Remove WorldOption.sav
A co-op world carries WorldOption.sav, the world settings you picked in the game. A dedicated server uses it instead of PalWorldSettings.ini while it's there, so delete it from the world folder to run on the server's settings. Delete LocalData.sav too; it's the host's own map and settings.
4. The co-op host's character
In a co-op world the host's character is saved as Players/00000000000000000000000000000001.sav, a placeholder rather than the host's own player ID. A dedicated server doesn't match it to the host, so the host is asked to make a new character, while everyone else keeps theirs. Community tools can rewrite the host's save to their real player ID before the move; do that on a copy.
If the server starts a new world
DedicatedServerNamedoesn't match the folder name exactly.- The folder is one level too deep or too shallow:
Level.savmust sit directly insideSaveGames/0/<world ID>/. - To go back, stop the server and copy back the world you saved in step 1.
Upload it as a ZIP
Zip your world folder, stop your server and use Backups › Upload save. A .tar.gz backup from another host works too. HostForge finds the folder with Level.sav, leaves out the game's backups, WorldOption.sav and LocalData.sav, and sets DedicatedServerName for you. A banlist.txt in the archive replaces the server's. One world per ZIP, up to 256 MB. HostForge keeps save files as they are, so fix the co-op host's character before you upload.
New to dedicated servers? Start with setting one up.